了解专业角色艺术家如何为角色制作造型道具。

你将学到
学习如何在 zbrush 中 100% 创建风格化资产
学习如何为风格化资产贴图
学习从头到尾的整个 3D 资产创建工作流程
学习如何在狨猴工具包中渲染资产

要求
我们建议你已经了解 Zbrush 和 Substance Painter 的基础知识。

说明
使用 Zbrush 和 Substance Painter 制作风格化道具了解专业角色艺术家如何为角色制作风格化道具。你将学习到使用 Zmodeler 进行编辑多边形建模、风格化纹理制作、戏剧化展示、道具的清洁技术优化等技术!Zbrush、3ds Max、Substance Painter 和 Marmoset Toolbag 创作的概念艺术所有的建模和低多边形都将在 Zbrush 中完成,但所使用的技术是通用的,可以在任何其他 3d 建模软件包中复制。纹理将使用 Substance Painter 制作,并在 Marmoset Toolbag 3 中预览。在本课程中,您将学习到制作图片和预告片中的最终效果所需的一切知识。此外,同样的技术几乎可以应用于任何类型的环境。9 个多小时!我们将首先查看参考资料,然后直接进入课程,用 zmodeler 制作高聚物刀的底座。然后,我们将在 Zbrush 中对其进行细化、创建低多边形并完成所有工作。之后,我们将继续在 3ds max 中创建 UV 展开和平滑组。然后,我们将在 marmoset 中分别烘焙所有部件,以获得整洁的效果。接下来,我们将进入 Substance Painter,主要利用烘焙输出创建风格化纹理。最后,我们将在 marmoset 中为我们的作品集做一个酷炫的演示,使用戏剧性的灯光来突出模型的形状!技能级别本课程更多针对已经对上述程序有基本了解的中级艺术家--本教程中的所有内容都将详细讲解。但是,如果您以前从未接触过任何建模或贴图工具,我们建议您首先观看这些程序的入门教程(您可以在 YouTube 上找到许多免费教程,也可以在本网站上找到付费教程)所用工具Zbrush3ds MaxSubstance PainterMarmoset Toolbag 3您的指导教师马里奥-斯塔比勒是一位资深角色艺术家,也是 Ophion 工作室的所有者,他在 AAA 级游戏行业工作。他曾参与过《使命召唤》、《黑手党》、《杀手》、《异形》等游戏的制作。

课程概述
第 1 节:课程

第 1 讲 Zmodeler 工具介绍

第 2 讲 创建 HP Top Blade

第 3 讲 制作 HP 手柄

第 4 讲 创建惠普中间刀片

第 5 讲 创建 HP 小细节第 1 部分

第 6 讲 创建 HP 小细节 第 2 部分

第7讲 在 HP 中添加小损伤

第8讲 创建我们的低多边形

第9讲 制作 Uv 效果

第10讲 烤制我们的刀

第11讲 为我们的刀制作纹理和渲染

本课程面向半初级到中级艺术家
Creating A Stylized Prop Using Zbrush & Substance Painter
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.40 GB | Duration: 9h 48m

Learn how a professional character artist works when creating stylized props for its characters.

What you'll learn
Learn how to create stylized assets 100% in zbrush
Learn how to texture stylized assets
Learn the entire 3D asset creation workflow from start to finish
Learn how to render assets in marmoset Toolbag

Requirements
We recommend that you already know the basics if Zbrush and Substance Painter

Description
Creating a stylized prop using Zbrush & Substance painterLearn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!Concept art created by Zachary LiaoZbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.9+ HOURS!We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.Then, we will bake in marmoset all the pieces separately to achieve a clean result. Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes. And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!SKILL LEVELthis course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDZbrush3ds MaxSubstance PainterMarmoset Toolbag 3YOUR INSTRUCTORMario Stabile is a senior character artist and studio owner of Ophion Studios who are working in the AAA game industry. He's worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.

Overview
Section 1: Course

Lecture 1 Going Over The Zmodeler Tools

Lecture 2 Creating The HP Top Blade

Lecture 3 Creaitng The HP Handle

Lecture 4 Creating The HP Center Blade

Lecture 5 Creating Small HP Details Part1

Lecture 6 Creating Small HP Details Part2

Lecture 7 Adding Small Damages In Our HP

Lecture 8 Creating Our Low Poly

Lecture 9 Creating Our Uv's

Lecture 10 Baking Our Knife

Lecture 11 Texturing And Rendering Our Knife

This course is intended for Semi-Beginner to intermediate artists

声明:本站所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。