使用 3ds Max 和 UDK,学习在网格上构建高度可重用且易于创建的模块化资产!

你会学到什么
学习使用模块化建筑工作流程创建场景
学习在网格上快速构建高度可重用且易于制作的网格
要求
3ds Max 或类似的 3d 包
Photoshop
UDK 或其他允许网格和捕捉的游戏引擎
描述
在本视频中,我们讨论了在网格上创建高度可重用的模块化资产,使用 Photoshop 创建纹理表以快速映射到我们的模块化建筑集,以及用于这些类型资产的快速 UV 技术。最后,本教程讨论了如何使用网格捕捉和少量网格在 UDK 内部快速构建。关于导师:Tyler Wanlass 是@3dmotive 的联合创始人,也是一名企业家、设计师和艺术家。他之前在游戏行业工作了 5 年,负责 AAA 游戏机和 iOS 游戏,而在 Activision 拥有 High Moon Studios,后来又在独立工作室 Psyonix 工作。他目前是一名企业家和设计师,致力于开发初创公司和商业产品。

概述

第 1 节:模块化工作流程简介

第一讲 简介

第 2 讲环境中的模块化

第3讲 好的参考是成功的关键

第 4 讲 在 Photoshop 中设置网格

第 5 讲为你的纹理提取图像

第 6 讲在 3ds Max 中设置网格

第 7 讲 装饰件的建模和 UV 处理

第 8 讲创建窗口资源

第 9 讲枢轴、命名和光照贴图 UV

第 10 讲在 UDK 中使用模块化,以及最终演示

Lecture 11 Bonus Lecture:使用 3dmotive 进一步学习

有兴趣学习构建模块化世界的中级 3D 环境艺术家的初学者
Building 3D Worlds With The Modular Workflow For Games
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 670.99 MB | Duration: 0h 51m

Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!

What you'll learn
Learn to create scenes utilizing the Modular Building workflow
Learn to quickly build meshes on the grid that are highly reusable and simple to make
Requirements
3ds Max or a similar 3d package
Photoshop
UDK or another game engine that allows for grids and snapping
Description
In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes. About the Instructor: Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

Overview

Section 1: Introduction to the Modular Workflow

Lecture 1 Introduction

Lecture 2 Modularity in an Environment

Lecture 3 Great Reference is the Key to Success

Lecture 4 Setting up the Grid in Photoshop

Lecture 5 Extracting Images for Your Texture

Lecture 6 Setting up the Grid in 3ds Max

Lecture 7 Modeling and UVing a Trim Piece

Lecture 8 Creating a Window Asset

Lecture 9 Pivots, Naming and Lightmap UVs

Lecture 10 Using Modularity in UDK, and Final Presentation

Lecture 11 Bonus Lecture: Further Learning with 3dmotive

Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds

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