在《面部装配初学者》中,您将学习如何仅使用 Maya 中的关节创建一个简单但功能齐全的面部装配,该装配也适用于实时和游戏引擎。我们将实时指导您完成从面部的初始关节设置、重量绘制到最终完成装配的所有过程。学习如何创建主要装配结构、设置嘴巴、装配眼睛、眉毛等!

课程结束时,您将能够创建属于自己的简单而有效的面部装备,并对使用关节时的装配过程有扎实的了解。Rigging for Beginners》非常适合已经熟悉 Maya 但刚开始学习装配的学员。所学内容将为您进入高级面部装配制作阶段打下基础。

面部装配概述
- 简介: 涵盖面部表情的基本知识以及什么是良好的面部拓扑结构。
- 主要结构: 创建面部装配的主要结构: 颈部、头部和下颌关节。然后我们将创建控制来驱动这些关节,并开始为角色绘制皮肤。
- 嘴巴设置: 制作嘴巴的设置,它将非常简单,但用途广泛,可让我们在嘴巴和嘴唇周围创建多种形状。
- 其他元素: 为耳朵、脸颊、鼻子、牙龈/牙齿和舌头等其他部位添加关节和控制。
- 眼睛:创建眼睛的设置,包括 lookAt 控制和眼睑设置。
- 眉毛 眉毛设置,我们将创建一个带有关节的简单设置,使我们能够根据所需的表情摆出眉毛。
- 最后步骤: 在最后一章中,我们将清理并最终完成装配。此外,我们还将做一个测试动画,看看效果如何,最后在游戏引擎上进行测试。
Face Rigging for Beginners
Jose Antonio Martin | Duration: 5:47 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 2,80 GB | Language: English

In Face Rigging for Beginners, you'll learn how to create a simple yet fully functional face rig using only joints in Maya - which will also work for real-time and game engines. You'll be guided through everything in real-time, from the initial joint setup of the face, weight painting to finalizing the rig. Learn how to create the main rig structure, mouth setup, rigging eyes, eyebrows, and more!

By the end of this course, you will be able to create your own simple yet effective face rig and have a solid understanding of how the rigging process works when using joints. Rigging for Beginners is perfect for students who are already familiar with Maya, but who are new to rigging. What you learn will serve as a foundation for when you're getting into advanced face rigging for production.

FACE RIGGING OVERVIEW
• Introduction: Covering basic knowledge of facial expressions and what good facial topology is.
• Main Structure: Creating the main structure for the face rig: The neck and head and jaw joints. Then we'll create the controls to drive those joints and start with the skinning of the character.
• Mouth Setup: Making the setup for the mouth, it will be quite simple but versatile and will allow us to create a lot of shapes around the mouth and lips.
• Other Elements: Add the joints and controls for other areas, such as ears, cheeks, nose, gums/teeth, and tongue.
• Eyes: Creating the setup for the eyes, including the lookAt control as well as the eyelids setup.
• Eyebrows: Eyebrows setup where we will create a simple setup with joints that'll allow us to pose the eyebrows for the expressions we need.
• Final Steps: For the final chapter we will be cleaning up and finalizing the rig. As well as doing a test animation to see how it works, and finally testing it on the game engine.

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