了解在故事片中工作的专业艺术家如何使用上色和投影来加快工作流程,从而在合成中完成更多技术,而无需跳回到 3D 中。综合专家 Nacho Thomas 分享了非破坏性技术,通过在 Nuke 中使用 AOV 序列创建适合合成的投影,帮助艺术家提高渲染水平。

这个 7 小时的讲习班将演示使用非破坏性工作流程的制作就绪技术。您将发现创建自己的投影的高效解决方案,从而有更多时间专注于艺术创作。Nacho 首先概述了 Maya 流程,强调了如何处理大型环境和 AOV 输出。阿诺德用于渲染,不过所演示的技术对大多数渲染器都是通用的。随后,Nacho 开始讲授 Nuke,这也是本讲座的重点所在。在工作流程中,偶尔会跳转到 Photoshop 来处理任何数字绘画工作。

本教程适用于希望提高技能的 2D 和 3D 艺术家;对 Nuke 有一定了解的通才和环境艺术家也会从所展示的技术中受益匪浅。在本教程的 Nuke 部分,您将学习如何使用 AOV 序列。您将发现如何在 Nuke 中创建自己的工具,并创建自己的制作就绪工具,添加到您的工作流程中。Nacho 的 Nuke 主文件和用于拍摄的三个序列(美感、实用和体积),以及光组和所有必要的通道,都将作为可下载的项目文件随本讲座一起提供。
Nuke Projection Workflows for Feature Films: Using Maya, Nuke, Arnold & Photoshop
Nacho Thomas | Duration: 7:23 h | Video: H264 1920x1078 | Audio: AAC 44,1 kHz 2ch | 19,8 GB | Language: English

Discover how professional artists working in feature films use paint-overs and projections to speed up their workflow, allowing for more techniques to be accomplished in compositing without needing to jump back into 3D. Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke.

This 7-hour workshop demonstrates production-ready techniques using non-destructive workflows. You’ll discover efficient solutions to create your own projections, giving you more time to focus on your art. Nacho begins with an overview of the Maya process, emphasizing how to work with large environments and handle the AOV outputs. Arnold is used to render, though the techniques demonstrated are common to most renderers. Nacho then progresses to Nuke, where the focus of this workshop lies. The workflow involves occasionally jumping into Photoshop to handle any digital painting work.

This tutorial is intended for both 2D and 3D artists looking to advance their skills; generalists and environment artists with some working knowledge of Nuke will also greatly benefit from the techniques showcased. In the Nuke segment of this workshop, you’ll learn how to work with an AOV sequence. You will discover how to build your own tools in Nuke, and create your own production-ready tools to add to your workflow. Nacho’s Nuke master file and three sequences used for the shot (Beauty, Utility, and Volumetrics) with light groups and all necessary passes to follow along are provided with this workshop as downloadable project files.

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