Substance 3D Designer 的技术界面可能让创意艺术家望而生畏。在这个 3 小时的讲座中,Christopher Barischoff 将指导您在 Substance 3D Designer 中创建功能强大的程序材料,这些材料可以在 Maya、Blender、Cinema 4D 或任何其他支持 Substance 插件的软件包中进行实时调整和自定义。

克里斯托弗介绍了便于创作的技术,无需编码、毛皮系统或复杂的表达方式,即可创建栩栩如生的毛毡材质。您的程序.subsar 文件将无缝平铺,并允许您使用暴露的参数灵活地将其应用于任何资产。克里斯托弗的目标是帮助您揭开 Substance 强大的程序材质的神秘面纱,让您能够充分利用它们。

本工作坊还包括供您参考的最终工作 .sbs 文件,以及用于 Maya 和 V-Ray 的起始场景文件。

章节列表
00. 预览
01. 设置设计器节点图
02. 规划材料
03. 从深度开始
04. 组合图层
05. 添加色彩
06. 栩栩如生的变化
07. 飞溅介绍
08. 样条工具
09. 构建溅射贴图
10. 材质输出
11. 暴露参数
12. 为 Maya 做准备
13. Maya 中的材质
14. 结束语
The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 57m | Size: 1.5 GB

Substance 3D Designer’s technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.

Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher’s goal is to help demystify Substance’s powerful procedural materials to allow you to use them to your advantage.

Included with this workshop are the final working .sbs files for your reference, as well as a starting scene file for Maya and V-Ray.

CHAPTER LIST
00. Preview
01. Setting Up Designer Node Graph
02. Planning Your Material
03. Starting with Depth
04. Combining Layers
05. Adding Color
06. Lifelike Variation
07. Intro to Splatter
08. Spline Tools
09. Building a Splatter Map
10. Substance Outputs
11. Expose Parameters
12. Prepping for Maya
13. Substance in Maya
14. Conclusion

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