学习在 Blender 中创建低多边形可平铺环境,打造充满活力的独立游戏!

学习内容:

了解如何使用 Blender 对环境资产进行建模

能够在Unity和Godot中创建有趣的可平铺世界

能够将环境碎片无缝地拼接在一起

了解独立游戏的低多边形卡通工作流程

在构建资产时考虑性能和游戏

要求:

对 Blender 的基本了解是有帮助的,尽管不是强制性的

对 Unity 或 Godot 的一些熟悉是有用的 - 尽管您需要的大部分内容都将涵盖在内。

描述:

了解如何在 Blender 中为充满活力的独立游戏创建低多边形可平铺环境。

在这个全面的介绍性视频课程中,您将学习一个实用且高效的建模工作流程,用于为独立游戏和移动游戏构建完整的大理石迷宫环境。

您的讲师 Alan Thorn 将使用令人惊叹的 Blender 4 软件向您介绍各种强大的工具、技术、修改器和关键工作流程,该软件是免费和开源的。

总之,这里介绍的可转移和与行业相关的知识被用于创建通用的环境部分,这些部分将像可重复使用的积木一样工作,以令人兴奋的组合拼接在一起,形成大型而有趣的游戏世界。

您将进一步学习如何将您创建的资产导出到两个非常流行的游戏引擎中,即 Unity 和 Godot。

在本课程结束时,您将了解如何创建和导出几乎任何可平铺和低多边形环境资产,然后在各种有趣和创造性的环境中使用。在本课程中,您将...了解如何使用 Blender 对环境资产进行建模了解独立游戏的低多边形卡通工作流程培养对声音拓扑的认识在构建资产时考虑到性能和游戏能够将环境碎片无缝拼接在一起自信地使用 Blender 修改器,如 Bevel、Screw 和 Mirror能够将模型从 Blender 导出到常见的游戏引擎能够在 Unity 和 Godot 中创建有趣的可平铺世界

本课程适合谁:

想要学习创建资产基础知识的初学者 Blender 建模者

想要学习在 Unity 或 Godot 中构建简单游戏的基础知识的游戏设计师和开发人员
Game Making with Blender and Building in Unity and Godot
Published 5/2024
Created by 3dmotive LLC
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 51 Lectures ( 4h 18m ) | Size: 3 GB

Learn to create low-poly tileable environments in Blender for vibrant indie games!

What you'll learn:
Learn how to model environment assets using Blender
Be able to create interesting tileable worlds in Unity and Godot
Be able to make environment pieces tile together seamlessly
Understand a low-poly cartoon workflow for indie games
Build assets with performance and games in mind

Requirements:
A basic understanding of Blender is helpful, although not mandatory
Some familiarity of Unity or Godot is useful - though most all you need will be covered.

Description:
Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.In this course you will…Learn how to model environment assets using BlenderUnderstand a low-poly cartoon workflow for indie gamesDevelop an awareness of sound topologyBuild assets with performance and games in mindBe able to make environment pieces tile together seamlesslyBe confident in using Blender modifiers, like Bevel, Screw and MirrorBe able to export models from Blender to common game enginesBe able to create interesting tileable worlds in Unity and Godot

Who this course is for:
Beginner Blender modelers who want to learn the basics of creating assets
Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot

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