了解专业环境美工如何为游戏制作复杂的装饰表。

您将学到什么?
学习如何使用时间表为整个环境贴图
学习如何为大型模块化资产建模
学习如何在虚幻引擎 5 中设置环境
学习如何在虚幻引擎5中进行环境照明

要求
建议了解 3d 建模应用程序、Substance painter 和虚幻引擎的基础知识。

内容简介
为游戏创建高级装饰板了解专业环境艺术家如何为游戏创建复杂的装饰板。您将学习如何使用单个装饰板纹理创建整个环境。所有建模都将在 Maya 2022 中完成,装饰板的烘焙将使用 marmoset 工具包完成,最终纹理将使用 Substance 3D Painter 完成,我们的规划和其他细节将使用 Photoshop 完成。最终的环境设置将在虚幻引擎 5 中完成。课程结束后,您将深入了解如何为游戏创建装饰板。本课程包含超过14.5个小时的内容--您可以跟进每一个步骤--课程中确实包含一些小的时间间隔,这只是为了加快非常重复的任务,其余的都是实时完成的。然后,我们将把全部精力放在创建装饰板上(如果您只想了解装饰板,可以直接跳过这一部分)。装饰板将部分在 Maya 中创建,其余部分在 Substance Painter 中创建。之后,我们将把分块模型转化为最终模型,并在装饰板上进行 UV 展开。然后,我们将把所有内容都输入到虚幻引擎中,创建一个具有很大灵活性的特殊材质,完成场景照明和后期特效,之后,我们将平衡我们的装饰板纹理,使其与我们的场景完美配合,并进行一些最终的场景打磨。技能级别本游戏美术教程非常适合熟悉 3d 建模工具(如 Maya、Substance Painter 和虚幻引擎)的学生--本教程中的所有内容都将进行详细讲解,只要您了解 3ds max 或 blender 软件,也可以在其中进行复制。不过,如果您以前从未接触过任何建模或贴图工具,我们建议您先观看这些程序的介绍教程(您可以在 YouTube 上找到许多免费教程,也可以在本网站上找到付费教程)使用的工具Maya 2022Substance 3D Painter虚幻引擎 5Marmoset Toolbag 4(可以用 Painter 代替)Photoshop您的指导老师miel Sleegers 是一名资深环境艺术家,也是 FastTrack Tutorials 的所有者。他曾参与过育碧的《组织 2》+ DLC、Playground Games 的《极限竞速地平线 3》等游戏,并作为自由职业者参与过多个项目,担任环境艺术家和材质艺术家。

课程适合人群
本课程非常适合中高级 3d 艺术家
Creating Advanced Trim Sheet Textures for Games
Published 4/2024
Created by FastTrack Tutorials
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 42 Lectures ( 14h 38m ) | Size: 13 GB

Learn how a professional environment artist works when creating complicated trim sheets for games.

What you'll learn:
Learn how to use timesheets to texture entire environments
Learn how to model large scale modular assets
Learn how to setup environments in Unreal Engine 5
learn how to do lighting for environments in Unreal Engine 5

Requirements:
Knowing the basics of a 3d modeling application, Substance painter & Unreal Engine is recommended

Description:
Creating Advanced Trim Sheets for GamesLearn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.Environment art based on the amazing concept art from Stas YurevMAYA, SUBSTANCE PAINTER, AND UNREAL ENGINE 5All the modeling will be done in Maya 2022, The trim sheet baking will be done using marmoset toolbag, final texturing using Substance 3D Painter and our planning and additional details will be done using Photoshop. The final environment setup will be done in Unreal Engine 5.At the end of this course, you will have a deep understanding of how to create trim sheets for games. Along with how to do modular modeling, interior environment lighting and post effects, and much more!14.5 HOURS!This course contains over 14.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.We will start by doing our environment planning and creating the blockout. Then we will put our full focus on creating trim sheets (If you only want to learn about trim sheets, you can just skip to this part) The trim sheets will be created partly in Maya and the rest in Substance Painter.After that, we will turn our blockout models into final and UV unwrap them on our trim sheet. Then we will get everything into unreal engine, create a special material with a lot of flexibility, do our scene lighting and post effects and after that, we will balance our trim sheet texture to work perfectly with our scene and do some final scene polish.SKILL LEVELThis game art tutorial is perfect for students who have familiarity with a 3d Modeling tool like Maya, Substance Painter, and Unreal Engine – Everything in this tutorial will be explained in detail and can also be replicated in 3ds max or blender as long as you know this software. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDMaya 2022Substance 3D PainterUnreal Engine 5Marmoset Toolbag 4 (can be replaced with Painter)PhotoshopYOUR INSTRUCTOREmiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

Who this course is for:
This course is perfect for intermediate to advanced 3d artists

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