什么是运动匹配?

Unity 的运动匹配(MxM)是 mecanim 的替代动画系统,无需状态机即可实现流畅、灵敏的动画效果。您无需指定过渡、定义条件或跟踪复杂的动画逻辑。Motion Matching 会为你解决大部分问题,从而实现无限制的启动、停止、植物和转弯。

运动匹配通过将角色的姿势和所需的未来轨迹(来自玩家输入)与库中的所有动画进行比较来实现。系统会选择最合适的时间和片段进行跳跃。这一切都会以闪电般的速度发生,因为它是通过 Unity 的新作业系统和突发编译器实现的。
支持引擎版本:2021.3.23 或更高。
你现在可以从我们这里免费获取此软件包的最新更新!

版本:2.2.151
Support engine version: 2021.3.23 or higher.

You can now get the latest update of this pack for free from us!

What is Motion Matching?

Motion Matching for Unity (MxM) is an alternative animation system to mecanim which enables fluid and responsive animation without the need of a state machine. There is no need to specify transitions, define conditions or keep track of complex animation logic. Motion Matching takes care of most of that for you resulting in unlimited starts, stops, plants and turns.

Motion Matching achieves this by comparing the pose of the character and desired future trajectory (from player input) to all animations in your library. The system will pick the most appropriate time and clip to jump to. This all happens with lightning speed as it is implemented with Unity's new job system and burst compiler.
Version: 2.2.151

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