Mike Thompson 是为耐克、漫威和华纳兄弟等客户创作动态插图的行业专家。从选择令人兴奋的概念图(由卡梅隆-戴维斯友情提供)到创建 3D 模型的步骤,再到为客户展示做好最后的上色准备。

了解迈克的整个创作过程: 从选择现有的 2D 概念到在 ZBrush 中创建数字模型,了解他如何生成 BPR 渲染图,然后在 Photoshop 中合成这些渲染图,为绘画创建最佳基础。最后,他使用自己喜欢的绘画软件 Corel Painter 进行上色。

本讲座详细介绍了迈克在为客户创作动态包装艺术和海报设计时所使用的工作流程。在工作坊期间,他周到地详细介绍了从参考资料收集到整个雕刻过程的所有细节。如果您想在雕刻和绘画过程中获得启发灵感的技巧和窍门,这是一个不容错过的工作坊。

章节列表
00. 预览
01. 收集参考资料与项目组织
02. ZBrush 模型雕刻: 第 1 部分 - 构图
03. ZBrush 模型雕刻: 第 2 部分--细部处理和多彩上色
04. 在 ZBrush 中为 Photoshop 创建光线通道
05. 在 Photoshop 中合成以创建基础图像
06. 在 Corel Painter 中上色: 第 1 部分--添加细节
07. 用 Corel Painter 上色: 第 2 部分 - 完成绘画
The Gnomon Workshop – Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
MP4 | Video: H264 1280x720 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: Duration: 3h 03m | Size: 1,11 GB

When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.

Follow Mike’s complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.

The process taught in this workshop details the workflow that Mike uses when creating dynamic package art and poster design for his clients. He thoughtfully details everything from his reference collection process and explains his entire sculpting process during the course of the workshop. For inspiring tips and tricks to add to your sculpting and painting arsenal, this is a must-see workshop.

CHAPTER LIST
00. Preview
01. Gathering References & Project Organization
02. ZBrush Maquette Sculpting: Part 1 — Block Out
03. ZBrush Maquette Sculpting: Part 2 — Detailing & Polypainting
04. Creating Light Passes in ZBrush Ready for Photoshop
05. Compositing in Photoshop to Create a Base Image
06. Paint-Over in Corel Painter: Part 1 — Adding Detail
07. Paint-Over in Corel Painter: Part 2 — Finalizing the Painting

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