不雇人!预渲染三维动画不需要任何美术技能,它是一种能在更短时间内制作出更多动画的可靠方法。

你将学会
识别可用的艺术资源,并根据成本和质量获取 3D 模型和动画
使用 Cinema 4D 作为连接外部 3D 角色库和动作捕捉动画的桥梁。
在时间轴中设置动画,并为雪碧表设置适当的动画时间尺度。
为 2D 视频游戏设置摄像机: 平台游戏、Beat 'em ups、格斗游戏和任何自上而下类型的游戏。
根据视频游戏图形要求配置渲染
在功能齐全的动画组中排列和打包雪碧表,以便插入 2D 游戏引擎。

要求
已安装 Cinema 4D
具备 Cinema 4D 基础知识
已安装 Aseprite
Aseprite 基础知识
您不需要艺术技能。

课程描述
欢迎来到这门 Udemy 课程,学习如何在 Cinema 4D 中制作自己的 2D 角色动画!在这门综合课程中,我将指导您完成制作顶级预渲染动画雪碧图所需的每一个步骤,这些雪碧图非常适合您自己的游戏或准备在流行的视频游戏资产市场上出售。 无论你是想获得被动收入,还是想在开发 2D 视频游戏的过程中减少开支,本讲座都将与你分享一个最佳的、强大的制作流程,它将为你节省时间和金钱,同时大大提高你的项目资产产量。预渲染 3D 风格是我们将重点关注的内容,就像过去一样,纯粹的复古外观游戏角色,无论你是在制作下一个大标题,还是只是创建一个概念验证、模拟、练习、学习,甚至是参加游戏竞赛,都能满足你的任何目的。您将学到:识别可用的艺术资源,并根据成本和质量获取三维模型和动画使用 Cinema 4D 作为连接外部三维角色库和动作捕捉动画的桥梁自动装配技术仅限于双足角色,但如果您自行装配角色,本讲座的其余部分仍将使您受益匪浅。在时间轴中设置动画,并为 "雪碧表 "设置适当的时间尺度动画: 本课程为您提供了高效制作完整 2D 角色动画包的基本知识和技能。加入本课程,发掘预渲染动画的潜力,提高您的游戏资产创建技能!

课程概述
第 1 节:2D 视频游戏的预渲染动画雪碧表

第 1 讲 根据成本和质量查找 3D 模型

第2讲 寻找最佳的 3D 角色动画

第3讲 Cinema 4D 项目设置

第4讲 动画设置

第5讲 支点问题和修复程序

第6讲 平台游戏相机、渲染设置、风格调整

第 7 讲 打斗、格斗游戏、俯视摄像机设置

第 8 讲 Aseprite 项目设置

第9讲 游戏准备就绪的雪碧表输出

对创建自己的 2D 角色动画并节省预算感兴趣的 2D 游戏开发人员,对出售视频游戏图形资产并获得被动收入感兴趣的图形艺术家。它侧重于按需制作资产。
2D Character Animations Sprites In Cinema 4D And Aseprite
Published 10/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 752.47 MB | Duration: 1h 0m

Hire nobody! Pre-Rendered 3d animation require no art skills, and this is a solid pipeline to produce more in less time.

What you'll learn
Identify available artistic sources and acquire 3D models and animations based on cost and quality
Use Cinema 4D as a bridge between external libraries of 3D characters and motion capture animations.
Set animations in the timeline and proper time-scale animations for Sprite Sheet purposes.
Camera setup for 2D video games: Platformers, Beat 'em ups, Fighting Games and any Top-Down genre.
Configure the rendering according to your Video Gamegraphic requirements
Arrange and pack Sprite Sheets in fully functional animation sets ready to plug in 2d Game Engines.

Requirements
Cinema 4D installed
Cinema 4D fundamental knowledge
Aseprite installed
Aseprite fundamental knowledge
You do NOT need artistic skills.

Description
Welcome to this Udemy course on how to make your own 2D Character Animations in Cinema 4D!In this comprehensive course, I'll walk you through every step necessary to create top-notch Pre-Rendered Animation Sprite Sheets that are perfect for your own games or ready to be sold on popular video game asset markets.Whether you're looking to generate passive income or reduce expenses during the development of a 2D video game, this lecture is dedicated to sharing an optimal and robust production pipeline that will save you time and money while giving your project's asset production a significant boost.Pre-Rendered 3D style is what we will focus on, just like the old days, pure retro-looking game characters for whatever purpose you have in mind, whether you are making the next big title or just creating a proof of concept, mock-up, practicing, studying, or even participating in a game jam. You will have the tools to create as much as you need in way less time than you expect by embracing the Pre-Rendered look.What You'll Learn:Identify available artistic sources and acquire 3D models and animations based on cost and qualityUse Cinema 4D as a bridge between external libraries of 3D characters and motion capture animations.The auto-rigging technique is limited to biped characters, but if you cover your character's rigging by yourself, the rest of the lecture still benefits you. Set animations in the timeline and proper time-scale animations for Sprite Sheet purposes.Camera setup for 2D video games: Platformers, Beat 'em ups, Fighting Games and any Top-Down genre.Configure the rendering according to your Video Gamegraphic requirements.Arrange and pack Sprite Sheets in fully functional animation sets ready to plug in 2d Game Engines.This course provides you with the essential knowledge and skills to produce complete 2D character animation packs efficiently.Join, and unlock the potential of pre-rendered animations and enhance your game assets creation skills!

Overview
Section 1: Pre Rendered Animation Sprite Sheets for 2D Videogames

Lecture 1 Finding 3D models based on Cost and Quality

Lecture 2 Finding Optimal 3D Character Animations

Lecture 3 Cinema 4D Project Setup

Lecture 4 Animations Setup

Lecture 5 Pivot issues and fix procedure

Lecture 6 Platformer Camera, Render Setup, Style tweaking

Lecture 7 Beat 'em up, Fighting games, Top-Down Cameras Setup

Lecture 8 Aseprite Project Setup

Lecture 9 Game Ready Sprite Sheets Output

2D Game Developers interested in creating their own 2D Character Animations and saving on budget.,Graphic Artists interested in selling graphic assets for video games and generating passive income.,This is not a course on character design, modeling, or animation. It is focused on the production of on-demand assets.

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