一系列音乐声音和特效,灵感来自当代科幻小说和恐怖小说的图像 SIMULACRUM是作曲家和声音设计师Steven Tunnicliffe的音乐声音和特效的惊人集合。受当代科幻小说和恐怖图像的启发,Simulacrum 包含各种各样的声音,从长而不断发展的纹理和无人机,到激进的毒刺和立管。这种材料的超现实性质通过对“真实”声源和空间以及完全虚构的暗示表现出来。因此,内容可能在各种音乐环境中有用,例如黑暗电影配乐或电子和电子舞曲。声音设计师还可以为他们的下一部电影、电视、视频游戏或网络项目发现丰富的灵感。
SIMULACRUM有一个优雅且易于使用的Kontakt界面,可以帮助您从现有样本中创建全新的声音。不仅有 6 个单独的滤波器、ADSR 和 LFO,还可以轻松访问一系列效果,包括延迟、混响和调制,帮助您塑造和塑造完美的声音。



声音内容:
建筑套件
Simulacrum的开场部分分为25个建筑套件,每个套件都基于一个称为“演示提示”的简短组合。虽然每个演示提示都相对简短(通常不到一分钟),但用户可以自由地缩短或扩展作品、重新排列其元素或引入新材料。例如,用户可以使用工业进行曲的打击乐、指挥中心的无人机和Hot Wire的特效来构建一个全新的作品。通过为用户提供混合和匹配声音的灵活性,同时提供一些高级审美指导,我们希望最大限度地提高用户快速有效地实现出色声音和独特效果的能力。在 Kontakt 乐器中,演示提示从 C1 到 C2 映射到一个八度,而组成作品的各个样本从 C3 开始映射。

大气、无人机、纹理
Simulacrum包含130种纹理声音,旨在唤起强大的声音图像,从噩梦般的地狱景观Thermonuclear到Empyrean的幸福空灵。某些声音最好被解读为表达特定“空间”的音景:例如,遏制漏洞可能会让人联想到未来主义者秘密实验室在逃离某种未知恶意后被封锁的图像。其他纹理表现出可感知的音高,因此可能更适用于音乐环境,用作无人机或谐波垫。

有节奏的循环
Simulacrum包含各种节奏循环,具有各种声学和电子乐器。循环的速度范围从 66 到 140 bpm,可能适用于广泛的音乐风格。虽然单独有用,但环也可以分层以形成复杂的敲击床。

单击声音
Simulacrum有超过250个单独的点击选择。其中包括Impact&Stingers,Ambient & Tonal Hits,Drops & Power Downs,Sci-Fi FX,Horror,Orchestral and Metal Sounds,Whooshes & Transitions,Swells and Sweeps等等。例如,“管弦乐声音”文件夹包含鼓击、毒刺和立管,非常适合用于高冲击力的电影预告片。其他部分(如 FX 声音和科幻声音)对于需要视频游戏内容或基于 Web 的图形界面的声音设计师可能更有用。组合来自不同文件夹的声音可以产生复杂的声音设计蒙太奇,可根据特定项目的审美需求量身定制。我们鼓励用户尝试找到他们最喜欢的独特组合。
特征:
- 超过 3.2GB 的 24 位 48 KHZ 采样,包括 WAV 和 AIFF 格式
- KONTAKT GUI,易于控制和全自动MIDI控制器
- 设备齐全的外汇机架
- 6.2 GB

重要提示:包含的 Kontakt 文件需要完整版本的 Kontakt 6.7.1 或更高版本!
Zero-G Simulacrum MULTiFORMAT KONTAKT | WAV | AIFF multi-libraries, Kontakt, loops- 4,2 GB
A collection of musical sounds and special effects inspired by the imagery of contemporary science fiction and horror
SIMULACRUM is an amazing collection of musical sounds and special effects by composer and sound designer Steven Tunnicliffe. Inspired by the imagery of contemporary science fiction and horror, Simulacrum comprises a diverse assortment of sounds, from long, evolving textures and drones, to aggressive stingers and risers. The hyperreal nature of this material is manifest through allusions to ‘real’ acoustic sources and spaces as well as those entirely fictional. Consequently, the content may be useful in a variety of musical contexts such as dark cinematic film score or techno and electronic dance music. Sound designers may also discover a wealth of inspiration for their next film, television, video game, or web project.

SIMULACRUM has an elegant and easy to use Kontakt interface that will help you create entirely new sounds from the existing samples. Not only are there 6 individual filters, ADSR and LFO there is also easy access to a whole array of effects, including delay, reverb and modulation that will help you sculpt and shape your sounds to perfection.

Sound Content:
CONSTRUCTION KITS
The opening section of Simulacrum is organized into 25 construction kits each based around a short composition referred to as a ‘Demo Cue’. While each Demo Cue is relatively brief (usually less than a minute), the user is at liberty to shorten or extend the piece, rearrange its elements, or introduce new material. The user could, for instance, construct an entirely new composition using percussion from Industry March, a drone from Command Center, and special effects from Hot Wire. By affording the user flexibility to mix and match sounds while providing some high-level aesthetic guidance, we hope to maximize the user’s ability to quickly and effectively achieve great sounding and unique results. In the Kontakt Instrument the Demo Cue is mapped over one octave from C1 to C2 while the individual samples that make up the piece are mapped from C3 onward.

ATMOSPHERES, DRONES, TEXTURES
Simulacrum contains 130 textural sounds designed to evoke powerful sonic imagery, from the nightmarish hellscape Thermonuclear to the blissful ethereality of Empyrean. Certain sounds may be best read as soundscapes that articulate particular ‘spaces’: Containment Breach, for instance, might conjure images of a futurist clandestine laboratory in lock-down after the escape of some unknown malevolence. Other textures exhibit perceivable pitches and may, therefore, be more applicable in musical contexts, serving as drones or harmonic pads.

RHYTHMIC LOOPS
Simulacrum contains a variety of rhythmic loops featuring a wide range of acoustic and electronic instruments. The loops range in tempo from 66 to 140 bpm and may be applicable across a broad spectrum of musical styles. While useful alone the loops may also be layered to form complex percussive beds.

SINGLE HIT SOUNDS
Simulacrum has a selection of over 250 individual hits. These include Impacts & Stingers, Ambient & Tonal Hits, Drops & Power Downs, Sci-Fi FX, Horror, Orchestral and Metallic Sounds, Whooshes & Transitions, Swells and Sweeps and much more. The Orchestral Sounds folder, for example, contains drum hits, stingers, and risers ideal for use in high impact film trailers. Other sections, such as FX Sounds and Sci Fi Sounds, might be more useful for sound designers in need of content for video game or web-based graphic interfaces. Combining sounds from different folders can yield complex sound design montages tailorable to the aesthetic needs of the specific project. We encourage the user to experiment to find their favorite unique combinations.
Features:
- OVER 3.2Gb of 24bit 48 KHZ SAMPLES in both WAV and AIFF format
- KONTAKT GUI WITH EASY CONTROLS & FULLY AUTOMATED MIDI CONTROLLERS
- FULLY EQUIPPED FX RACK
- 6.2 GB
IMPORTANT: The included Kontakt Files require a full version of Kontakt 6.7.1 or later!

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